I am a big proponent of turning over areas of lesson designing to students. While I head into class with a clear outline of what I want students to accomplish, I am more than willing to give them the opportunity to refine the details of my plan's execution. When it comes to building game elements into a lesson, my students are the pros at making it more fun for them while at the same time, retaining or enhancing the impact on their learning. So take the following learning activity, try it in your classroom, then encourage your students to find ways to improve it.
Life has been busy, as you may have noted from the fact my last post was from the middle of February. As I pondered how to bring some fun into my classroom for my students in my last hour Spanish class (I teach English II, Mythology, Yearbook, and Multimedia Communications the rest of the day), I thought about making a game. Then I recalled how much fun my students in other classes have had creating their own games to help them learn the content, and that settled it for me. I would have my students create the game or games.
Yes, I do mean the card game, UNO, and no, I don't intend for you to play UNO in your classroom instead of teaching your content. However, my high school students did figure out a way to leverage it within our activity. Here's how we did it.